Registration opens soon · Phase 1 begins 10 Oct 2026
Hack4Good
Edition 2.0

Innovation for Humanity

Engineered so teams understand the problem before they build.

A national humanitarian technology challenge by IEEE SPS Kerala Chapter — from idea to impact, in three structured phases. Twenty-five interdisciplinary problem statements, six workshop layers, one 36-hour finale.

Phase 1Online Idea Hack
Phase 2HackTank & Mentorship
Phase 33-Day Offline Tech-a-thon
Dates
Oct – Dec 2026Three phases
Mode
Virtual + Offline3-day in-person finale
Teams
2–4 members1 female member mandatory
Organizer
IEEE SPS Kerala Chapterwith IEEE Kerala Section
3
Structured Phases
25
Problem Statements
7
UN SDG Tracks
6
Workshop Layers
36 hrs
Final Hack Sprint
About the event

Not another 24-hour build sprint

Hack4Good 2.0 is a structured tech-a-thon: teams are filtered on humanitarian grounding before they build, mentored before they commit, and trained before they prototype. The result is judged on understanding and impact, not just on what compiled by sunrise.

Community first, technology second

Every idea must name its beneficiary, its gap analysis and its ethical risks before a single line of code is written.

Skill equity by design

Capacity-building workshops run before the hack, so teams don't start at the same level but do start with the same training.

Reflection is scored

The BrainStorm Round's Humanitarian Learning Report carries 20–25% of the final score. Learning is evaluated, not assumed.

Traditional hackathon Hack4Good 2.0
Idea → Build → Present Idea → Validation → Mentorship → Technical Training → Humanitarian Awareness → Reflection → Build → Evaluate Impact
Judges only the final output Evaluates understanding, ethics, learning & community impact
No structured mentorship Domain + technical mentors assigned per team
All teams start at the same level Skill equity ensured through capacity-building workshops
Event timeline

Three phases, one pipeline

Each phase is a gate. Ideas that clear Phase 1 earn mentorship; teams that clear Phase 2 earn a seat at the three-day offline finale.

Eligibility

Who can enter

Hack4Good 2.0 is open nationally. IEEE membership changes your fee, never your eligibility.

At least one female member per team is mandatory. This is an eligibility rule, not a suggestion — the registration form will not submit until the requirement is met. It applies uniformly to every category.
See the fee categories

Team size: 2 to 4

Register as a team. The first member listed is the team lead and primary point of contact for all three phases.

One SDG track per team

Choose from seven UN SDG tracks at registration. Your problem statement can be locked in later, during Phase 1.

Category-based fees

Fees are per participant and depend on IEEE membership status, so a mixed team pays a mixed total — never a flat team price.

Phase 3 workshop tracks

Six workshops. One technology stack.

The tracks are not independent silos — they are six layers of a single humanitarian cyber-physical system. Every problem statement gives all six layers a real architectural role.

Set A runs 3 hours across two sessions; Set B runs 5.5 hours, weighted towards hands-on build time before the hack begins.

Problem statements

25 interdisciplinary challenges, 7 SDG tracks

Every challenge is a real humanitarian system rather than a single-track app, and each one requires teams to work across multiple workshop layers rather than a single isolated skill.

SDG Track Problems Core humanitarian theme
Explore all 25 problem statements →
Evaluation criteria

How you are scored

A published rubric at every gate — the idea hack, the HackTank pitch and the finale — plus a reflection round that carries real weight.

Criterion Weight
Criterion Weight
Criterion Weight
Separately, the BrainStorm Round — each team's Humanitarian Learning Report, covering workshop insights, ethical risks, community validation, sustainability pathway and IEEE HTB awareness — contributes 20–25% of the final score.
Registration & pricing

Priced per participant, not per team

A four-person team can hold three different membership categories, and your total is the sum of each member's individual fee — never a flat team price.

Registration will open soon for Phase 1. Team sign-ups are not live yet. Phase 1 — the National Humanitarian Idea Hack — begins on 10 October 2026, and the registration link will be published here and on our social channels before it opens.
Phase 1 submission guidelines

What your team submits

Six components. Together they force teams to think past "cool tech" and towards a named community with a named problem.

The Phase 1 submission portal opens on 10 Oct 2026. Submissions are collected through the official form below — bookmark it now.
Open the Phase 1 submission form →
Phase 2

HackTank & structured mentorship

Shortlisted teams pitch before a deliberately mixed panel — IEEE professionals, humanitarian practitioners, industry mentors and academicians — and are pushed on the things that decide whether a project survives contact with the field.

Every pitch must address

  • Problem validation
  • Stakeholder mapping
  • Implementation feasibility
  • Risk factors
  • Sustainability pathway

Two mentors per selected team

1 Technical Mentor for domain-specific engineering guidance, and 1 Humanitarian / Domain Mentor for community and ethics advisory.

  • Real-world constraints
  • Ethical deployment
  • Scalability & cost-effectiveness
  • Local context adaptation

Mentor Networking Night

Not just dinner. SDG-themed tables, each hosted by an industry expert, a humanitarian practitioner and an IEEE volunteer leader, with teams rotating every 20–30 minutes.

HT representation sessions

IEEE HTB representation

Dedicated plenary and breakout sessions connect participants directly to the IEEE Humanitarian Technology ecosystem — its programs, its consortium, and its volunteer pathways. What teams learn here feeds straight into their Humanitarian Learning Report.

The expected representatives: still to be finalized. Session topics will include IEEE HTB initiatives, SIGHT projects, EPICS in IEEE, and how participants can leverage IEEE HT resources for future humanitarian projects. Speakers will be announced here once confirmed.
Phase 3 · the finale

55 hours. 36 of them continuous.

Friday 9:00 AM to Sunday 4:00 PM. Capacity building runs straight into a midnight hack kickoff — meals are served without pausing the clock.

0
Days, in person
0
Hour final hack
0
Workshop layers
0
Teams in the finale
Legacy

Hack4Good 1.0 — NIT Calicut, 2024

The first edition proved the structured model works at scale: student communities engage meaningfully with real-world problems when given the right structure, mentorship and humanitarian framing.

Aspect Details
From the 2024 edition
FAQ

Questions we get asked

Build something that survives contact with the real world.

Registration opens soon for Phase 1. Teams of 2–4, one SDG track, three phases — start deciding which problem you want to take on.